![]() ![]() is at least 300 ( 50) units away from all existing deathmatch spawns, measured from its center.has a length and width of at least 100 ( 35) units (along the x- and y-axis).Their origins are 16 units above the center of a randomly chosen nav mesh area which.They do not touch the AABB (!) of func_block_dm_spawns brush entities.If mp_randomspawn is non-zero and if there is no info_map_parameters entity with the KeyValue disableAutoGeneratedDMSpawns 1 (ignored in Guardian), then the game tries to generate random info_deathmatch_spawns across the Nav Mesh of the map that have the following properties: Removes all info_player_deathmatch entities and re-generates them: In Deathmatch, the spawning mechanism is mainly manipulated through the ConVar mp_randomspawn, which again is controlled by an info_map_parameters entity. The Deathmatch Values refer to csgo/cfg/gamemode_deathmatch.cfg. ![]() Remember that the player in has a width and length of 32 units, whereas Hammer shows a smaller width and length. To avoid players spawning inside each other, place at least 10, ideally 32 spawn points. Placement Tip: Player spawn entities should be placed ~16 units above the ground to avoid players spawning inside the floor. ![]()
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