![]() ![]() Additionally, it is impossible to run the game through dgVoodoo Direct3D 8 to 11 wrapper, because Direct3D 11 runtime refuses to initialize from DllMain to prevent lockups. This patch is intended to solve issues related to game engine initializing Direct3D inside DllMain, which most notably causes the game to hang during startup with certain combinations of graphics hardware and drivers. I'll probably upload the patch to PC Gaming Wiki as well. ![]() ![]() I've recently assembled a brand new patch for classic Max Payne games, solving one of the biggest technical issues with those games, in some cases preventing them from starting-up on modern systems without hacky workarounds like starting the game with affinity set to single core or worse, running them in compatibility modes. ![]()
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